TXP - TaskXP

TXP | Task Management Designed Around Real Student Needs

A productivity experience designed to help college students manage responsibilities, build habits, and stay motivated without adding to their sense of overwhelm.

Role
UX Researcher & Designer

Project Type
UX Research & Product Design

Methods
User Interviews · Affinity Mapping · Competitive Analysis · A/B Testing · Iterative Design

Tools
Figma · FigJam · Adobe Illustrator

The Challenge

College students balance academic, personal, and social responsibilities, often across multiple tools and routines. I wanted to explore how a task-management experience could make staying organized feel more manageable and motivating rather than adding to a student's sense of overwhelm.

THE DESIGN QUESTION

How might we create a task-management experience that adapts to students' different needs while making progress feel simple, visible, and motivating?


Research & Discovery

I began by interviewing five college students to understand how they manage tasks, what causes them to feel overwhelmed, and what motivates them to stay productive.

Preliminary interviews

Conducted five in-depth interviews with college students to understand their productivity struggles, habits, and motivations.

Interview Development

Created and refined an interview protocol, starting with preliminary research and evolving based on real user insights.

Behavioral Patterns

Used an affinity diagram to identify common themes like motivation challenges, burnout, and the need for structured yet flexible task management.

Competitive Analysis

Researched direct and indirect competitors to pinpoint successful strategies and gaps in existing solutions.

Moving Forward

Moving forward with sketches, sitemaps, A/B testing, and iterative design to ensure the app effectively meets user needs.

Design Tenets

College students are busy and struggle with task consistency

→ Task logging should be quick, easy, and customizable

→ Progress tracking should be automated and visually clear

→ Use familiar design patterns to ensure efficiency and ease of use

Balance productivity and well-being

→ The app should provide motivational yet realistic encouragement

→ Reminders should be adaptive, offering both tough love and gentle nudges

Encourage long-term habit building

→ Show progress on a daily, weekly, and monthly scale

→ Incorporate rewards and competition to maintain engagement

Findings/Recommendations

Based on insights from the five interviews, the app needs to offer strong reminders, customizable rewards, and easy task tracking to cater to different needs. The app should include features like brain breaks, structured task lists, and social or competitive elements (e.g., tracking friends' progress, Apple rings-style competition) to keep users engaged. Tough love reminders will motivate users like James and Conrad, while gentle nudges will better suit Lyssey and Kaykay for their brain breaks. Offering visual progress indicators (e.g., scratch-off mechanics, streaks) and adaptive break suggestions will help prevent burnout, as seen in Lyssey's feedback. The app should also include a simple, non-overwhelming design with customizable scheduling and task prioritization to help users like Pookie Phia and Kaykay manage their routines without feeling overwhelmed. With these features, the app will be versatile and effective for managing academic, personal, and health-

Persona

Lofi Mockups

High Fidelity Mockups

High Fidelity Mockups - Iterated

Gamified

Android Version

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